animation directortospecial effects artist
A animation director already meets 82% of what the special effects artist role asks for. The move turns on 3 required skills not yet in the profile.
This move: 23.7 of 100 · adjacent
1 Share of the special effects artist role’s weighted skill requirement already met by the animation director profile. Required skills count in full, supplementary skills at 0.35. Directional: the figure for the reverse move differs. 2 Combines what is missing with how specialised it is, so a gap of general skills scores easier than the same number of narrow ones.
Table 2 · What you already bring
Of the 28 skills that carry over, these are the ones fewest other occupations ask for. A special effects artist role needs them, and most people applying for one will not have them already. This is the part of a animation director background worth leading with.
- already held motion capture arts and humanities
- already held manage portfolio communication, collaboration and creativity
- already held digital compositing arts and humanities
- already held create moving images communication, collaboration and creativity
- already held motion graphics arts and humanities
- already held 3D lighting arts and humanities
All 28 carried skills, including the 15 the special effects artist role treats as required.
Table 3 · What you would need to learn
The 7 missing skills fall into 6 areas of the ESCO skill hierarchy, numbered below in the order worth working in: the areas carrying the most required skills come first, and inside each one the required skills sit above the supplementary ones.
- required, not held digital arts required
- required, not held study media sources required
- required, not held provide multimedia content required
- optional, not held convert into animated object optional
- optional, not held manage feedback optional
- optional, not held receive appropriate permissions for use of recorded audiovisual examples optional
- optional, not held copyright legislation optional
Table 4 · Where to start
The 3 entries a special effects artist role is least likely to hire without. The ordering is computed from the skill data, not from what pays.
- 01 digital arts knowledge · occupation specific
- 02 provide multimedia content skill · sector specific
- 03 study media sources skill · sector specific
Each entry opens a course search for that skill. Career Overlap earns nothing from these links.
Appendix · The rest of the record
All 28 skills that carry over
- already held ICT software specifications knowledge
- already held adapt to type of media skill
- already held analyse a script skill
- already held computer equipment knowledge
- already held computer graphics knowledge
- already held create moving images skill
- already held design graphics skill
- already held develop animations skill
- already held digital compositing knowledge
- already held finish project within budget skill
- already held follow a brief skill
- already held follow work schedule skill
- already held graphic design knowledge
- already held motion graphics knowledge
- already held multimedia systems knowledge
- already held 3D lighting knowledge
- already held Adobe Illustrator knowledge
- already held Adobe Photoshop knowledge
- already held GIMP (graphics editor software) knowledge
- already held Microsoft Visio knowledge
- already held SketchBook Pro knowledge
- already held Synfig knowledge
- already held consult with production director skill
- already held graphics editor software knowledge
- already held manage portfolio skill
- already held motion capture knowledge
- already held operate 3D computer graphics software skill
- already held render 3D images skill
4 supplementary skills, helpful but not required
- optional, not held convert into animated object optional
- optional, not held receive appropriate permissions for use of recorded audiovisual examples optional
- optional, not held copyright legislation optional
- optional, not held manage feedback optional
15 held skills the special effects artist role does not ask for
- not needed by the target role analyse the need for technical resources skill
- not needed by the target role apply 3D imaging techniques skill
- not needed by the target role augmented reality knowledge
- not needed by the target role create 2D painting skill
- not needed by the target role create 3D characters skill
- not needed by the target role create 3D environments skill
- not needed by the target role edit digital moving images skill
- not needed by the target role help the programmer define an artistic vision skill
- not needed by the target role manage budgets skill
- not needed by the target role manage contracts skill
- not needed by the target role manage staff skill
- not needed by the target role manage technical resources stock skill
- not needed by the target role perform project management skill
- not needed by the target role recruit employees skill
- not needed by the target role study relationships between characters skill
2 gaps that are knowledge rather than practice
Knowledge gaps usually close through study. Practical skill gaps usually need something you can point at.
- required, not held digital arts required
- optional, not held copyright legislation optional
How this record was compiled
Both occupations are taken from ESCO, which lists the skills and knowledge each occupation is expected to have and marks every one required or optional. Nothing here is a prediction about hiring, and nothing here knows that a particular employer wants a particular certificate. Treat Table 3 as a starting point for your own research rather than a syllabus. The full method states what these figures can and cannot tell you.