Career Overlap Transition record Edition 1 · ESCO v1.2.1
Table 1Transition record

digital games designerto3D animator

A digital games designer already meets 55% of what the 3D animator role asks for. The move turns on 5 required skills not yet in the profile.

From digital games designer
55%
Overlap1
To 3D animator
10 Skills carried over
5 Required, not held
45.8 Difficulty2
Career overlap Partial match

55%

Learning distance Real move, short list to learn

45.8/ 100

1 Share of the 3D animator role’s weighted skill requirement already met by the digital games designer profile. Required skills count in full, supplementary skills at 0.35. Directional: the figure for the reverse move differs. 2 Combines what is missing with how specialised it is, so a gap of general skills scores easier than the same number of narrow ones.

Why

Why this move works

A 3D animator role treats 10 of its required skills as things a digital games designer already does. These are the ones it depends on most.

  • 3D lighting
  • 3D texturing
  • animate 3D organic forms
  • apply 3D imaging techniques
  • augmented reality
  • computer graphics

What stands in the way is 5 required skills the profile does not yet cover. Table 3 groups them; Table 4 says which to take first.

Table 2

Table 2 · What you already bring

Of the 10 skills that carry over, these are the ones fewest other occupations ask for. A 3D animator role needs them, and most people applying for one will not have them already. This is the part of a digital games designer background worth leading with.

Skill the target role also needs Area
  • already held principles of animation arts and humanities
  • already held 3D texturing arts and humanities
  • already held animate 3D organic forms communication, collaboration and creativity
  • already held create 3D environments communication, collaboration and creativity
  • already held create 3D characters working with computers
  • already held 3D lighting arts and humanities

All 10 carried skills, including the 10 the 3D animator role treats as required.

Table 3

Table 3 · What you would need to learn

The 14 missing skills fall into 5 areas of the ESCO skill hierarchy, numbered below in the order worth working in: the areas carrying the most required skills come first, and inside each one the required skills sit above the supplementary ones.

Skill to acquire Tier
01 communication, collaboration and creativity 2 required, 6 supplementary
  • required, not held discuss artwork required
  • required, not held render 3D images required
  • optional, not held create animated narratives optional
  • optional, not held create storyboards optional
  • optional, not held maintain an artistic portfolio optional
  • optional, not held select illustration styles optional
  • optional, not held develop creative ideas optional
  • optional, not held draw design sketches optional
02 arts and humanities 2 required
  • required, not held particle animation required
  • required, not held holography required
03 working with computers 1 required, 1 supplementary
  • required, not held rig 3D characters required
  • optional, not held use scripting programming optional
04 assisting and caring 1 supplementary
  • optional, not held receive appropriate permissions for use of recorded audiovisual examples optional
05 management skills 1 supplementary
  • optional, not held manage schedule of tasks optional
Table 4

Table 4 · Where to start

The 3 entries a 3D animator role is least likely to hire without. The ordering is computed from the skill data, not from what pays.

Each entry opens a course search for that skill. Career Overlap earns nothing from these links.

Appendix

Appendix · The rest of the record

All 10 skills that carry over
Skill Type
  • already held 3D lighting knowledge
  • already held 3D texturing knowledge
  • already held animate 3D organic forms skill
  • already held apply 3D imaging techniques skill
  • already held augmented reality knowledge
  • already held computer graphics knowledge
  • already held create 3D characters skill
  • already held create 3D environments skill
  • already held operate 3D computer graphics software skill
  • already held principles of animation knowledge
9 supplementary skills, helpful but not required
Skill to acquire Tier
  • optional, not held create animated narratives optional
  • optional, not held create storyboards optional
  • optional, not held maintain an artistic portfolio optional
  • optional, not held receive appropriate permissions for use of recorded audiovisual examples optional
  • optional, not held select illustration styles optional
  • optional, not held use scripting programming optional
  • optional, not held develop creative ideas optional
  • optional, not held draw design sketches optional
  • optional, not held manage schedule of tasks optional
86 held skills the 3D animator role does not ask for
Skill Type
  • not needed by the target role ABAP knowledge
  • not needed by the target role AJAX knowledge
  • not needed by the target role APL knowledge
  • not needed by the target role ASP.NET knowledge
  • not needed by the target role Agile development knowledge
  • not needed by the target role Assembly (computer programming) knowledge
  • not needed by the target role C# knowledge
  • not needed by the target role C++ knowledge
  • not needed by the target role COBOL knowledge
  • not needed by the target role CoffeeScript knowledge
  • not needed by the target role Common Lisp knowledge
  • not needed by the target role CryEngine knowledge
  • not needed by the target role DevOps knowledge
  • not needed by the target role Erlang knowledge
  • not needed by the target role Frostbite (digital game creation systems) knowledge
  • not needed by the target role GameSalad knowledge
  • not needed by the target role Gamemaker Studio knowledge
  • not needed by the target role Groovy knowledge
  • not needed by the target role Haskell knowledge
  • not needed by the target role Havok Vision knowledge
  • not needed by the target role HeroEngine knowledge
  • not needed by the target role ICT performance analysis methods knowledge
  • not needed by the target role ICT security legislation knowledge
  • not needed by the target role Java (computer programming) knowledge
  • not needed by the target role JavaScript knowledge
  • not needed by the target role Lisp knowledge
  • not needed by the target role MATLAB knowledge
  • not needed by the target role ML (computer programming) knowledge
  • not needed by the target role Microsoft Visual C++ knowledge
  • not needed by the target role Objective-C knowledge
  • not needed by the target role OpenEdge Advanced Business Language knowledge
  • not needed by the target role PHP knowledge
  • not needed by the target role Pascal (computer programming) knowledge
  • not needed by the target role Perl knowledge
  • not needed by the target role Project Anarchy knowledge
  • not needed by the target role Prolog (computer programming) knowledge
  • not needed by the target role Prototyping development knowledge
  • not needed by the target role Python (computer programming) knowledge
  • not needed by the target role R knowledge
  • not needed by the target role RAGE (digital game creation systems) knowledge

46 further entries not listed here

2 gaps that are knowledge rather than practice

Knowledge gaps usually close through study. Practical skill gaps usually need something you can point at.

Skill to acquire Tier
  • required, not held particle animation required
  • required, not held holography required
Index
Note

How this record was compiled

Both occupations are taken from ESCO, which lists the skills and knowledge each occupation is expected to have and marks every one required or optional. Nothing here is a prediction about hiring, and nothing here knows that a particular employer wants a particular certificate. Treat Table 3 as a starting point for your own research rather than a syllabus. The full method states what these figures can and cannot tell you.