Gambling games designer to gambling games developer
A gambling games designer already meets 29% of what the gambling games developer role asks for. The move turns on 13 required skills not yet in the profile.
73/ 100
1 How much of what a gambling games developer is expected to do is already part of a gambling games designer’s work. Directional: the figure for the reverse move differs, because moving into a speciality is not the same problem as moving out of one. 2 Every skill the gambling games developer role is recorded as needing, required and optional together. What these numbers mean.
Why this move works
A gambling games developer role treats 6 of its required skills as things a gambling games designer already does. You would walk in with these on day one.
- apply gaming psychology
- create gambling games concepts
- follow ethical code of conduct of gambling
- games rules
- legal standards in gambling
- solve problems in gambling through digital means
What stands in the way is 13 required skills the profile does not yet cover. Table 3 groups them; Table 4 says which to take first.
Table 2 · What you already bring
Of the 9 skills that carry over, these are the ones fewest other occupations ask for. A gambling games developer role needs them, and most people applying for one will not have them already. This is the part of a gambling games designer background worth leading with.
- already held create gambling games concepts communication, collaboration and creativity
- already held demonstrate games communication, collaboration and creativity
- already held solve problems in gambling through digital means working with computers
- already held adapt developed game to the market information skills
- already held report gaming incidents information skills
- already held apply gaming psychology communication, collaboration and creativity
All 9 carried skills, including the 6 the gambling games developer role treats as required.
Table 3 · What you may need to learn
The 25 missing skills fall into 6 areas of the ESCO skill hierarchy, numbered in the order worth working in. Areas carrying the most required skills come first, and inside each one the required skills sit above the optional ones. Nothing here is a verdict on you: it is a list of what this particular job asks for that your current one does not.
- still to learn CryEngine required
- still to learn Frostbite (digital game creation systems) required
- still to learn Source (digital game creation systems) required
- still to learn Unity (digital game creation systems) required
- still to learn Unreal Engine required
- still to learn digital game creation systems required
- still to learn id Tech required
- optional, not held GameSalad optional
- optional, not held Gamemaker Studio optional
- optional, not held Havok Vision optional
- optional, not held HeroEngine optional
- optional, not held Project Anarchy optional
- optional, not held RAGE (digital game creation systems) optional
- optional, not held Shiva (digital game creation systems) optional
- optional, not held multimedia systems optional
- still to learn develop gambling games required
- still to learn operate games required
- still to learn adapt to changing situations required
- still to learn develop virtual game engine required
- still to learn use specialised design software required
- still to learn player logic required
- optional, not held sports competition information optional
- optional, not held ICT software specifications optional
- optional, not held data protection optional
- optional, not held respect cultural preferences optional
Table 4 · Where to start
The 3 entries a gambling games developer role is least likely to hire without. The ordering is computed from the skill data, not from what pays.
Each entry opens a course search for that skill. Career Overlap earns nothing from these links.
Appendix · The rest of the record
All 9 skills that carry over
- already held apply gaming psychology skill
- already held create gambling games concepts skill
- already held follow ethical code of conduct of gambling skill
- already held games rules knowledge
- already held legal standards in gambling knowledge
- already held solve problems in gambling through digital means skill
- already held adapt developed game to the market skill
- already held demonstrate games skill
- already held report gaming incidents skill
12 supplementary skills, helpful but not required
- optional, not held GameSalad optional
- optional, not held Gamemaker Studio optional
- optional, not held Havok Vision optional
- optional, not held HeroEngine optional
- optional, not held ICT software specifications optional
- optional, not held Project Anarchy optional
- optional, not held RAGE (digital game creation systems) optional
- optional, not held Shiva (digital game creation systems) optional
- optional, not held data protection optional
- optional, not held respect cultural preferences optional
- optional, not held multimedia systems optional
- optional, not held sports competition information optional
11 held skills the gambling games developer role does not ask for
- not needed by the target role aesthetics knowledge
- not needed by the target role apply publicity code skill
- not needed by the target role design graphics skill
- not needed by the target role design the digital interface of gambling, betting and lottery games skill
- not needed by the target role design the physical outlook of games skill
- not needed by the target role develop animations skill
- not needed by the target role ensure legal gaming skill
- not needed by the target role formulate game rules skill
- not needed by the target role graphic design knowledge
- not needed by the target role publicity code knowledge
- not needed by the target role use technical drawing software skill
19 gaps that are knowledge rather than practice
Knowledge gaps usually close through study. Practical skill gaps usually need something you can point at.
- still to learn player logic required
- still to learn CryEngine required
- still to learn Frostbite (digital game creation systems) required
- still to learn Source (digital game creation systems) required
- still to learn Unity (digital game creation systems) required
- still to learn Unreal Engine required
- still to learn digital game creation systems required
- still to learn id Tech required
- optional, not held GameSalad optional
- optional, not held Gamemaker Studio optional
- optional, not held Havok Vision optional
- optional, not held HeroEngine optional
- optional, not held ICT software specifications optional
- optional, not held Project Anarchy optional
- optional, not held RAGE (digital game creation systems) optional
- optional, not held Shiva (digital game creation systems) optional
- optional, not held data protection optional
- optional, not held multimedia systems optional
- optional, not held sports competition information optional
Common questions about this move
Can a gambling games designer become a gambling games developer?
Yes, and it is a substantial move. A gambling games designer already covers 29% of what a gambling games developer is expected to do: 9 skills carry over, 6 of which the gambling games developer role treats as required.
What skills does a gambling games designer need to become a gambling games developer?
13 required skills are missing, plus 12 optional ones. They fall into 6 areas of the ESCO skill hierarchy, led by arts and humanities. The single most important is develop gambling games.
How hard is the move from gambling games designer to gambling games developer?
Its learning distance is 73 out of 100, which is the substantial band. That accounts for both how much is missing and how specialised those skills are.
How this record was compiled
Both occupations are taken from ESCO, which lists the skills and knowledge each occupation is expected to have and marks every one required or optional. Nothing here is a prediction about hiring, and nothing here knows that a particular employer wants a particular certificate. Treat Table 3 as a starting point for your own research rather than a syllabus. The full method states what these figures can and cannot tell you.