Career Overlap Transition record
RecordMove

Gambling quality assurance engineer to gambling games designer

A gambling quality assurance engineer already meets 31% of what the gambling games designer role asks for. The move turns on 8 required skills not yet in the profile.

Fig. 1 · Skill transfer ESCO v1.2.1 · directional
From gambling quality assurance engineer
31 % overlap
Distant match
To gambling games designer
7 You already bring
8 Still to learn
20 Skills in the target role2
Learning distance Substantial retraining

63.5/ 100

1 How much of what a gambling games designer is expected to do is already part of a gambling quality assurance engineer’s work. Directional: the figure for the reverse move differs, because moving into a speciality is not the same problem as moving out of one. 2 Every skill the gambling games designer role is recorded as needing, required and optional together. What these numbers mean.

Why

Why this move works

A gambling games designer role treats 3 of its required skills as things a gambling quality assurance engineer already does. You would walk in with these on day one.

  • follow ethical code of conduct of gambling
  • games rules
  • legal standards in gambling

What stands in the way is 8 required skills the profile does not yet cover. Table 3 groups them; Table 4 says which to take first.

Table 2

Table 2 · What you already bring

Of the 7 skills that carry over, these are the ones fewest other occupations ask for. A gambling games designer role needs them, and most people applying for one will not have them already. This is the part of a gambling quality assurance engineer background worth leading with.

Skill the target role also needs Area
  • already held adapt developed game to the market information skills
  • already held report gaming incidents information skills
  • already held solve problems in gambling through digital means working with computers
  • already held apply gaming psychology communication, collaboration and creativity
  • already held legal standards in gambling business, administration and law
  • already held games rules business, administration and law

All 7 carried skills, including the 3 the gambling games designer role treats as required.

Table 3

Table 3 · What you may need to learn

The 13 missing skills fall into 6 areas of the ESCO skill hierarchy, numbered in the order worth working in. Areas carrying the most required skills come first, and inside each one the required skills sit above the optional ones. Nothing here is a verdict on you: it is a list of what this particular job asks for that your current one does not.

Skill to pick up Tier
01 communication, collaboration and creativity 3 required, 4 supplementary
  • still to learn apply publicity code required
  • still to learn create gambling games concepts required
  • still to learn demonstrate games required
  • optional, not held design the digital interface of gambling, betting and lottery games optional
  • optional, not held design the physical outlook of games optional
  • optional, not held develop animations optional
  • optional, not held design graphics optional
02 arts and humanities 2 required
  • still to learn aesthetics required
  • still to learn graphic design required
03 assisting and caring 1 required
  • still to learn ensure legal gaming required
04 business, administration and law 1 required
  • still to learn publicity code required
05 management skills 1 required
  • still to learn formulate game rules required
06 working with computers 1 supplementary
  • optional, not held use technical drawing software optional
Table 4

Table 4 · Where to start

The 3 entries a gambling games designer role is least likely to hire without. The ordering is computed from the skill data, not from what pays.

Each entry opens a course search for that skill. Career Overlap earns nothing from these links.

Appendix

Appendix · The rest of the record

All 7 skills that carry over
Skill Type
  • already held follow ethical code of conduct of gambling skill
  • already held games rules knowledge
  • already held legal standards in gambling knowledge
  • already held adapt developed game to the market skill
  • already held apply gaming psychology skill
  • already held report gaming incidents skill
  • already held solve problems in gambling through digital means skill
5 supplementary skills, helpful but not required
Skill to pick up Tier
  • optional, not held design the digital interface of gambling, betting and lottery games optional
  • optional, not held design the physical outlook of games optional
  • optional, not held develop animations optional
  • optional, not held design graphics optional
  • optional, not held use technical drawing software optional
13 held skills the gambling games designer role does not ask for
Skill Type
  • not needed by the target role ICT hardware specifications knowledge
  • not needed by the target role ICT software specifications knowledge
  • not needed by the target role SAS language knowledge
  • not needed by the target role attend gaming tests skill
  • not needed by the target role create game testing software skill
  • not needed by the target role develop strategy to solve problems skill
  • not needed by the target role hardware components knowledge
  • not needed by the target role mathematics knowledge
  • not needed by the target role multimedia systems knowledge
  • not needed by the target role perform services in a flexible manner skill
  • not needed by the target role probability theory knowledge
  • not needed by the target role software components libraries knowledge
  • not needed by the target role statistical analysis system software knowledge
3 gaps that are knowledge rather than practice

Knowledge gaps usually close through study. Practical skill gaps usually need something you can point at.

Skill to pick up Tier
  • still to learn publicity code required
  • still to learn aesthetics required
  • still to learn graphic design required
Index
FAQ

Common questions about this move

Can a gambling quality assurance engineer become a gambling games designer?

Yes, and it is a substantial move. A gambling quality assurance engineer already covers 31% of what a gambling games designer is expected to do: 7 skills carry over, 3 of which the gambling games designer role treats as required.

What skills does a gambling quality assurance engineer need to become a gambling games designer?

8 required skills are missing, plus 5 optional ones. They fall into 6 areas of the ESCO skill hierarchy, led by communication, collaboration and creativity. The single most important is apply publicity code.

How hard is the move from gambling quality assurance engineer to gambling games designer?

Its learning distance is 63.5 out of 100, which is the substantial band. That accounts for both how much is missing and how specialised those skills are.

Note

How this record was compiled

Both occupations are taken from ESCO, which lists the skills and knowledge each occupation is expected to have and marks every one required or optional. Nothing here is a prediction about hiring, and nothing here knows that a particular employer wants a particular certificate. Treat Table 3 as a starting point for your own research rather than a syllabus. The full method states what these figures can and cannot tell you.