3D modeller to digital games developer
A 3D modeller already meets 45% of what the digital games developer role asks for. The move turns on 13 required skills not yet in the profile.
66.2/ 100
1 How much of what a digital games developer is expected to do is already part of a 3D modeller’s work. Directional: the figure for the reverse move differs, because moving into a speciality is not the same problem as moving out of one. 2 Every skill the digital games developer role is recorded as needing, required and optional together. What these numbers mean.
Why this move works
A digital games developer role treats 6 of its required skills as things a 3D modeller already does. You would walk in with these on day one.
- 3D lighting
- 3D texturing
- apply 3D imaging techniques
- computer graphics
- computer programming
- render 3D images
What stands in the way is 13 required skills the profile does not yet cover. Table 3 groups them; Table 4 says which to take first.
Table 2 · What you already bring
Of the 42 skills that carry over, these are the ones fewest other occupations ask for. A digital games developer role needs them, and most people applying for one will not have them already. This is the part of a 3D modeller background worth leading with.
- already held 3D texturing arts and humanities
- already held 3D lighting arts and humanities
- already held apply 3D imaging techniques working with computers
- already held computer graphics information and communication technologies (icts)
- already held render 3D images communication, collaboration and creativity
- already held augmented reality information and communication technologies (icts)
All 42 carried skills, including the 6 the digital games developer role treats as required.
Table 3 · What you may need to learn
The 40 missing skills fall into 7 areas of the ESCO skill hierarchy, numbered in the order worth working in. Areas carrying the most required skills come first, and inside each one the required skills sit above the optional ones. Nothing here is a verdict on you: it is a list of what this particular job asks for that your current one does not.
- still to learn analyse software specifications required
- still to learn debug software required
- still to learn develop software prototype required
- still to learn use software libraries required
- still to learn utilise computer-aided software engineering tools required
- still to learn develop digital content required
- optional, not held develop virtual game engine optional
- optional, not held integrate system components optional
- optional, not held use automatic programming optional
- optional, not held use concurrent programming optional
- optional, not held use functional programming optional
- optional, not held use logic programming optional
- optional, not held use object-oriented programming optional
- still to learn ICT debugging tools required
- still to learn integrated development environment software required
- still to learn tools for software configuration management required
- optional, not held Ansible optional
- optional, not held Apache Maven optional
- optional, not held Eclipse (integrated development environment software) optional
- optional, not held Internet of Things optional
- optional, not held Jenkins (tools for software configuration management) optional
- optional, not held Joomla optional
- optional, not held KDevelop optional
- optional, not held Puppet (tools for software configuration management) optional
- optional, not held STAF optional
- optional, not held Salt (tools for software configuration management) optional
- optional, not held Xcode optional
- optional, not held object-oriented modelling optional
- optional, not held software anomalies optional
- optional, not held World Wide Web Consortium standards optional
- still to learn interpret technical texts required
- still to learn execute analytical mathematical calculations required
- still to learn use software design patterns required
- optional, not held adapt to changes in technological development plans optional
- optional, not held design user interface optional
- optional, not held create flowchart diagram optional
- still to learn digital game genres required
- optional, not held interactive media optional
- optional, not held trigonometry optional
1 further area in the appendix
Table 4 · Where to start
The 3 entries a digital games developer role is least likely to hire without. The ordering is computed from the skill data, not from what pays.
- 01 ICT debugging tools study this
- 02 analyse software specifications practise this
- 03 debug software practise this
Each entry opens a course search for that skill. Career Overlap earns nothing from these links.
Appendix · The rest of the record
All 42 skills that carry over
- already held 3D lighting knowledge
- already held 3D texturing knowledge
- already held apply 3D imaging techniques skill
- already held computer graphics knowledge
- already held computer programming knowledge
- already held render 3D images skill
- already held ABAP knowledge
- already held AJAX knowledge
- already held APL knowledge
- already held ASP.NET knowledge
- already held Assembly (computer programming) knowledge
- already held C# knowledge
- already held C++ knowledge
- already held COBOL knowledge
- already held Common Lisp knowledge
- already held Groovy knowledge
- already held Haskell knowledge
- already held Java (computer programming) knowledge
- already held JavaScript knowledge
- already held Lisp knowledge
- already held MATLAB knowledge
- already held ML (computer programming) knowledge
- already held Microsoft Visual C++ knowledge
- already held Objective-C knowledge
- already held OpenEdge Advanced Business Language knowledge
- already held PHP knowledge
- already held Pascal (computer programming) knowledge
- already held Perl knowledge
- already held Prolog (computer programming) knowledge
- already held Python (computer programming) knowledge
- already held R knowledge
- already held Ruby (computer programming) knowledge
- already held SAP R3 knowledge
- already held SAS language knowledge
- already held Scala knowledge
- already held Scratch (computer programming) knowledge
- already held Swift (computer programming) knowledge
- already held TypeScript knowledge
- already held VBScript knowledge
- already held Visual Basic knowledge
- already held augmented reality knowledge
- already held develop creative ideas skill
The 1 learning area not shown above
- optional, not held assist multimedia operator optional
27 supplementary skills, helpful but not required
- optional, not held Ansible optional
- optional, not held Apache Maven optional
- optional, not held Eclipse (integrated development environment software) optional
- optional, not held Internet of Things optional
- optional, not held Jenkins (tools for software configuration management) optional
- optional, not held Joomla optional
- optional, not held KDevelop optional
- optional, not held Puppet (tools for software configuration management) optional
- optional, not held STAF optional
- optional, not held Salt (tools for software configuration management) optional
- optional, not held Xcode optional
- optional, not held adapt to changes in technological development plans optional
- optional, not held assist multimedia operator optional
- optional, not held design user interface optional
- optional, not held develop virtual game engine optional
- optional, not held integrate system components optional
- optional, not held object-oriented modelling optional
- optional, not held software anomalies optional
- optional, not held trigonometry optional
- optional, not held use automatic programming optional
- optional, not held use concurrent programming optional
- optional, not held use functional programming optional
- optional, not held use logic programming optional
- optional, not held use object-oriented programming optional
- optional, not held World Wide Web Consortium standards optional
- optional, not held create flowchart diagram optional
- optional, not held interactive media optional
30 held skills the digital games developer role does not ask for
- not needed by the target role 3D printing process knowledge
- not needed by the target role Agile project management knowledge
- not needed by the target role CoffeeScript knowledge
- not needed by the target role Erlang knowledge
- not needed by the target role ICT project management methodologies knowledge
- not needed by the target role Process-based management knowledge
- not needed by the target role Smalltalk (computer programming) knowledge
- not needed by the target role animate 3D organic forms skill
- not needed by the target role apply social media marketing skill
- not needed by the target role apply technical communication skills skill
- not needed by the target role build business relationships skill
- not needed by the target role create 2D painting skill
- not needed by the target role create 3D characters skill
- not needed by the target role create 3D environments skill
- not needed by the target role create 3D texture map skill
- not needed by the target role discuss artwork skill
- not needed by the target role draw design sketches skill
- not needed by the target role emergent technologies knowledge
- not needed by the target role geographic information systems knowledge
- not needed by the target role holography knowledge
- not needed by the target role lean project management knowledge
- not needed by the target role maintain an artistic portfolio skill
- not needed by the target role migrate existing data skill
- not needed by the target role operate 3D computer graphics software skill
- not needed by the target role perform ICT troubleshooting skill
- not needed by the target role perform data mining skill
- not needed by the target role principles of animation knowledge
- not needed by the target role select illustration styles skill
- not needed by the target role software interaction design knowledge
- not needed by the target role use polygonal modelling skill
20 gaps that are knowledge rather than practice
Knowledge gaps usually close through study. Practical skill gaps usually need something you can point at.
- still to learn ICT debugging tools required
- still to learn digital game genres required
- still to learn integrated development environment software required
- still to learn tools for software configuration management required
- optional, not held Ansible optional
- optional, not held Apache Maven optional
- optional, not held Eclipse (integrated development environment software) optional
- optional, not held Internet of Things optional
- optional, not held Jenkins (tools for software configuration management) optional
- optional, not held Joomla optional
- optional, not held KDevelop optional
- optional, not held Puppet (tools for software configuration management) optional
- optional, not held STAF optional
- optional, not held Salt (tools for software configuration management) optional
- optional, not held Xcode optional
- optional, not held object-oriented modelling optional
- optional, not held software anomalies optional
- optional, not held trigonometry optional
- optional, not held World Wide Web Consortium standards optional
- optional, not held interactive media optional
Common questions about this move
Can a 3D modeller become a digital games developer?
Yes, and it is a substantial move. A 3D modeller already covers 45% of what a digital games developer is expected to do: 42 skills carry over, 6 of which the digital games developer role treats as required.
What skills does a 3D modeller need to become a digital games developer?
13 required skills are missing, plus 27 optional ones. They fall into 7 areas of the ESCO skill hierarchy, led by working with computers. The single most important is ICT debugging tools.
How hard is the move from 3D modeller to digital games developer?
Its learning distance is 66.2 out of 100, which is the substantial band. That accounts for both how much is missing and how specialised those skills are.
How this record was compiled
Both occupations are taken from ESCO, which lists the skills and knowledge each occupation is expected to have and marks every one required or optional. Nothing here is a prediction about hiring, and nothing here knows that a particular employer wants a particular certificate. Treat Table 3 as a starting point for your own research rather than a syllabus. The full method states what these figures can and cannot tell you.