Career Overlap Transition record
RecordMove

Gambling games developer to gambling games designer

A gambling games developer already meets 45% of what the gambling games designer role asks for. The move turns on 6 required skills not yet in the profile.

Fig. 1 · Skill transfer ESCO v1.2.1 · directional
From gambling games developer
45 % overlap
Partial match
To gambling games designer
9 You already bring
6 Still to learn
20 Skills in the target role2
Learning distance Real move, short list to learn

52.4/ 100

1 How much of what a gambling games designer is expected to do is already part of a gambling games developer’s work. Directional: the figure for the reverse move differs, because moving into a speciality is not the same problem as moving out of one. 2 Every skill the gambling games designer role is recorded as needing, required and optional together. What these numbers mean.

Why

Why this move works

A gambling games designer role treats 5 of its required skills as things a gambling games developer already does. You would walk in with these on day one.

  • create gambling games concepts
  • demonstrate games
  • follow ethical code of conduct of gambling
  • games rules
  • legal standards in gambling

What stands in the way is 6 required skills the profile does not yet cover. Table 3 groups them; Table 4 says which to take first.

Table 2

Table 2 · What you already bring

Of the 9 skills that carry over, these are the ones fewest other occupations ask for. A gambling games designer role needs them, and most people applying for one will not have them already. This is the part of a gambling games developer background worth leading with.

Skill the target role also needs Area
  • already held create gambling games concepts communication, collaboration and creativity
  • already held demonstrate games communication, collaboration and creativity
  • already held adapt developed game to the market information skills
  • already held report gaming incidents information skills
  • already held solve problems in gambling through digital means working with computers
  • already held apply gaming psychology communication, collaboration and creativity

All 9 carried skills, including the 5 the gambling games designer role treats as required.

Table 3

Table 3 · What you may need to learn

The 11 missing skills fall into 6 areas of the ESCO skill hierarchy, numbered in the order worth working in. Areas carrying the most required skills come first, and inside each one the required skills sit above the optional ones. Nothing here is a verdict on you: it is a list of what this particular job asks for that your current one does not.

Skill to pick up Tier
01 arts and humanities 2 required
  • still to learn aesthetics required
  • still to learn graphic design required
02 communication, collaboration and creativity 1 required, 4 supplementary
  • still to learn apply publicity code required
  • optional, not held design the digital interface of gambling, betting and lottery games optional
  • optional, not held design the physical outlook of games optional
  • optional, not held develop animations optional
  • optional, not held design graphics optional
03 assisting and caring 1 required
  • still to learn ensure legal gaming required
04 business, administration and law 1 required
  • still to learn publicity code required
05 management skills 1 required
  • still to learn formulate game rules required
06 working with computers 1 supplementary
  • optional, not held use technical drawing software optional
Table 4

Table 4 · Where to start

The 3 entries a gambling games designer role is least likely to hire without. The ordering is computed from the skill data, not from what pays.

Each entry opens a course search for that skill. Career Overlap earns nothing from these links.

Appendix

Appendix · The rest of the record

All 9 skills that carry over
Skill Type
  • already held create gambling games concepts skill
  • already held demonstrate games skill
  • already held follow ethical code of conduct of gambling skill
  • already held games rules knowledge
  • already held legal standards in gambling knowledge
  • already held adapt developed game to the market skill
  • already held apply gaming psychology skill
  • already held report gaming incidents skill
  • already held solve problems in gambling through digital means skill
5 supplementary skills, helpful but not required
Skill to pick up Tier
  • optional, not held design the digital interface of gambling, betting and lottery games optional
  • optional, not held design the physical outlook of games optional
  • optional, not held develop animations optional
  • optional, not held design graphics optional
  • optional, not held use technical drawing software optional
25 held skills the gambling games designer role does not ask for
Skill Type
  • not needed by the target role CryEngine knowledge
  • not needed by the target role Frostbite (digital game creation systems) knowledge
  • not needed by the target role GameSalad knowledge
  • not needed by the target role Gamemaker Studio knowledge
  • not needed by the target role Havok Vision knowledge
  • not needed by the target role HeroEngine knowledge
  • not needed by the target role ICT software specifications knowledge
  • not needed by the target role Project Anarchy knowledge
  • not needed by the target role RAGE (digital game creation systems) knowledge
  • not needed by the target role Shiva (digital game creation systems) knowledge
  • not needed by the target role Source (digital game creation systems) knowledge
  • not needed by the target role Unity (digital game creation systems) knowledge
  • not needed by the target role Unreal Engine knowledge
  • not needed by the target role adapt to changing situations skill
  • not needed by the target role data protection knowledge
  • not needed by the target role develop gambling games skill
  • not needed by the target role develop virtual game engine skill
  • not needed by the target role digital game creation systems knowledge
  • not needed by the target role id Tech knowledge
  • not needed by the target role multimedia systems knowledge
  • not needed by the target role operate games skill
  • not needed by the target role player logic knowledge
  • not needed by the target role respect cultural preferences skill
  • not needed by the target role sports competition information knowledge
  • not needed by the target role use specialised design software skill
3 gaps that are knowledge rather than practice

Knowledge gaps usually close through study. Practical skill gaps usually need something you can point at.

Skill to pick up Tier
  • still to learn publicity code required
  • still to learn aesthetics required
  • still to learn graphic design required
Index
FAQ

Common questions about this move

Can a gambling games developer become a gambling games designer?

Yes, and it is a moderate move. A gambling games developer already covers 45% of what a gambling games designer is expected to do: 9 skills carry over, 5 of which the gambling games designer role treats as required.

What skills does a gambling games developer need to become a gambling games designer?

6 required skills are missing, plus 5 optional ones. They fall into 6 areas of the ESCO skill hierarchy, led by arts and humanities. The single most important is apply publicity code.

How hard is the move from gambling games developer to gambling games designer?

Its learning distance is 52.4 out of 100, which is the moderate band. That accounts for both how much is missing and how specialised those skills are.

Note

How this record was compiled

Both occupations are taken from ESCO, which lists the skills and knowledge each occupation is expected to have and marks every one required or optional. Nothing here is a prediction about hiring, and nothing here knows that a particular employer wants a particular certificate. Treat Table 3 as a starting point for your own research rather than a syllabus. The full method states what these figures can and cannot tell you.