games development managertogambling games designer
A games development manager already meets 17% of what the gambling games designer role asks for. The move turns on 9 required skills not yet in the profile.
This move: 75 of 100 · career change
1 Share of the gambling games designer role’s weighted skill requirement already met by the games development manager profile. Required skills count in full, supplementary skills at 0.35. Directional: the figure for the reverse move differs. 2 Combines what is missing with how specialised it is, so a gap of general skills scores easier than the same number of narrow ones.
Table 2 · What you already bring
Of the 3 skills that carry over, these are the ones fewest other occupations ask for. A gambling games designer role needs them, and most people applying for one will not have them already. This is the part of a games development manager background worth leading with.
- already held apply gaming psychology communication, collaboration and creativity
- already held games rules business, administration and law
- already held follow ethical code of conduct of gambling assisting and caring
All 3 carried skills, including the 2 the gambling games designer role treats as required.
Table 3 · What you would need to learn
The 17 missing skills fall into 7 areas of the ESCO skill hierarchy, numbered below in the order worth working in: the areas carrying the most required skills come first, and inside each one the required skills sit above the supplementary ones.
- required, not held apply publicity code required
- required, not held create gambling games concepts required
- required, not held demonstrate games required
- optional, not held design the digital interface of gambling, betting and lottery games optional
- optional, not held design the physical outlook of games optional
- optional, not held develop animations optional
- optional, not held design graphics optional
- required, not held aesthetics required
- required, not held graphic design required
- required, not held publicity code required
- required, not held legal standards in gambling required
- required, not held ensure legal gaming required
- required, not held formulate game rules required
- optional, not held adapt developed game to the market optional
- optional, not held report gaming incidents optional
1 further area in the appendix
Table 4 · Where to start
The 3 entries a gambling games designer role is least likely to hire without. The ordering is computed from the skill data, not from what pays.
- 01 apply publicity code skill · occupation specific
- 02 publicity code knowledge · occupation specific
- 03 create gambling games concepts skill · sector specific
Each entry opens a course search for that skill. Career Overlap earns nothing from these links.
Appendix · The rest of the record
All 3 skills that carry over
- already held follow ethical code of conduct of gambling skill
- already held games rules knowledge
- already held apply gaming psychology skill
The 1 learning area not shown above
- optional, not held solve problems in gambling through digital means optional
- optional, not held use technical drawing software optional
8 supplementary skills, helpful but not required
- optional, not held design the digital interface of gambling, betting and lottery games optional
- optional, not held design the physical outlook of games optional
- optional, not held adapt developed game to the market optional
- optional, not held develop animations optional
- optional, not held report gaming incidents optional
- optional, not held solve problems in gambling through digital means optional
- optional, not held design graphics optional
- optional, not held use technical drawing software optional
14 held skills the gambling games designer role does not ask for
- not needed by the target role align efforts towards business development skill
- not needed by the target role apply change management skill
- not needed by the target role apply knowledge of human behaviour skill
- not needed by the target role ensure compliance with policies skill
- not needed by the target role ensure gambling operational standards skill
- not needed by the target role lead a team skill
- not needed by the target role manage gambling finances skill
- not needed by the target role manage gambling game skill
- not needed by the target role manage gambling hospitality skill
- not needed by the target role manage gaming cash desk skill
- not needed by the target role manage gaming facilities skill
- not needed by the target role monitor customer service skill
- not needed by the target role responsible gambling knowledge
- not needed by the target role train employees skill
4 gaps that are knowledge rather than practice
Knowledge gaps usually close through study. Practical skill gaps usually need something you can point at.
- required, not held publicity code required
- required, not held legal standards in gambling required
- required, not held aesthetics required
- required, not held graphic design required
Other moves recorded from games development manager
How this record was compiled
Both occupations are taken from ESCO, which lists the skills and knowledge each occupation is expected to have and marks every one required or optional. Nothing here is a prediction about hiring, and nothing here knows that a particular employer wants a particular certificate. Treat Table 3 as a starting point for your own research rather than a syllabus. The full method states what these figures can and cannot tell you.